credit name title

credit name title


Game is defined as adopting goals, rules, challenges and interactions but as the philosopher, Ludwig Wittgenstein claims, games can be a misconstrued meaning of language and the mind.

Because we misunderstand language we use indirect communication, thought experiments and mind games to get a sense of one-upmanship to empower or demoralize. What extremes can we go to for feeling recognition, wanting, acceptance and achievement?

Featured artists explore the work ethic of game playing considering tactics, strategy and philosophical investigations as well as aesthetic work which deals with layout, intrigue and an appeal to take part. The exhibition includes, video, film, photography, installation, interventions, painting and drawing.

Aaron Oldenburg.

'Sound Swallower'

iphone/ ipad 3G app.

Maryland, US.

Sound Swallower creates a composition based on the real world ambient environment.  It is inspired by Karlheinz Stockhausen's idea of the Sound Swallower, a device that "would be equipped with hidden microphones to pick up sounds on the streets and a computer to analyze the sounds, create negative wave patterns, and return them to cancel out the original sounds" (Kahn, Noise, Water, Meat).  

Explore a hidden sonic environment outdoors using your device's GPS and built-in microphone. Avoid the Sound Swallower.

Thomas Edison believed that “sounds may linger as elusive auditory ghosts - physical clutter or memory residue that can be accessed by recording technology. . . .”
- David Toop, Sinister Resonances

In this game, your goal is to run and collect fragments of your environment's auditory history before it is erased.