Spielraum deals with a Board Game as a tool used in a creative process. Already crystallized/established social structures, ranging from large cities to villages or different types of communities, they are being fused, mashed up by a group of players in order to propose scenarios, social scenarios, utopic or not. It’s based more or less on feedback: I select the structures and insert them in the game, players collect them and create a scenario, I work on the stories and then I present it to the public. The visible feedback line fades because from now on it’s in the realm of the audience, in the eye of the beholders. The one rule of the game says that the players have to connect the clues however they please, maybe not all at once, maybe in groups.......it’s up to them. Each scenario has its own place and environment. Everything is part of a game. A game in a game in a game on different levels of perception and experience.
What does game playing become after the innocence of childhood imagination? We are often confronted with playing games subconsciously as the controller or the player whereby we have our own rules, routines and rituals. A number of international artists exhibit their work at Atelier 35, Bucharest, Romania to visually explore an avenue of mind games, strategy and philosophical investigations. Curated by Diana Ali.
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Concept
Game is defined as adopting goals, rules, challenges and interactions but as the philosopher, Ludwig Wittgenstein claims, games can be a misconstrued meaning of language and the mind.
Because we misunderstand language we use indirect communication, thought experiments and mind games to get a sense of one-upmanship to empower or demoralize. What extremes can we go to for feeling recognition, wanting, acceptance and achievement?
Featured artists explore the work ethic of game playing considering tactics, strategy and philosophical investigations as well as aesthetic work which deals with layout, intrigue and an appeal to take part. The exhibition includes, video, film, photography, installation, interventions, painting and drawing.
Cristina Amelia.
Spielraum deals with a Board Game as a tool used in a creative process. Already crystallized/established social structures, ranging from large cities to villages or different types of communities, they are being fused, mashed up by a group of players in order to propose scenarios, social scenarios, utopic or not. It’s based more or less on feedback: I select the structures and insert them in the game, players collect them and create a scenario, I work on the stories and then I present it to the public. The visible feedback line fades because from now on it’s in the realm of the audience, in the eye of the beholders. The one rule of the game says that the players have to connect the clues however they please, maybe not all at once, maybe in groups.......it’s up to them. Each scenario has its own place and environment. Everything is part of a game. A game in a game in a game on different levels of perception and experience.