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Game is defined as adopting goals, rules, challenges and interactions but as the philosopher, Ludwig Wittgenstein claims, games can be a misconstrued meaning of language and the mind.

Because we misunderstand language we use indirect communication, thought experiments and mind games to get a sense of one-upmanship to empower or demoralize. What extremes can we go to for feeling recognition, wanting, acceptance and achievement?

Featured artists explore the work ethic of game playing considering tactics, strategy and philosophical investigations as well as aesthetic work which deals with layout, intrigue and an appeal to take part. The exhibition includes, video, film, photography, installation, interventions, painting and drawing.

Helen Stratford.

'Hidden Amenity #5. Traffic Count Reducer.'

Cambridge, UK.

Image – Local Area For Play

While presented as a traditional English ‘linear village’ grown over time, construction of Cambourne, Cambridgeshire, UK, began in 1999. Its measured environment was designed through technocratic and diagrammatic masterplanning processes - organising human beings and space. In Not Building, diagrams, photographs and drawings of ‘hidden amenities’ record everyday activities that evade the ‘village’ ideal.