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Game is defined as adopting goals, rules, challenges and interactions but as the philosopher, Ludwig Wittgenstein claims, games can be a misconstrued meaning of language and the mind.

Because we misunderstand language we use indirect communication, thought experiments and mind games to get a sense of one-upmanship to empower or demoralize. What extremes can we go to for feeling recognition, wanting, acceptance and achievement?

Featured artists explore the work ethic of game playing considering tactics, strategy and philosophical investigations as well as aesthetic work which deals with layout, intrigue and an appeal to take part. The exhibition includes, video, film, photography, installation, interventions, painting and drawing.

Lou Hazelwood.


Intrinsic Playability:  In this guide we establish game rules, goals, objectives and rhythm.
Mechanical Playability: Emphasis on the fluency of scenes, lights, shadows and rendering, sound, character personality implementation and communication.
Interactive Playability: player interaction and game user interface development.
Artistic Playability: the quality of the game aesthetics, visual graphics, storyline and storytelling and how these elements are showed in the game.
Intrapersonal Playability or Personal Playability: the individual vision, perception, and feelings that the game produces in each player when they play the game.
Interpersonal Playability or Social Playability: the group consciousness and different user perceptions when the player plays with other players in a competitive, cooperative or collaborative way.